Ice Barrier Deck Breakdown

Cards Usage Statistic

Main Deck

General Raiho of the Ice Barrier
General Raiho of the Ice Barrier
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).

Revealer of the Ice Barrier
Revealer of the Ice Barrier
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.

Speaker for the Ice Barriers
Speaker for the Ice Barriers
Speaker for the Ice Barriers
WATER 4
Speaker for the Ice Barriers
  • ATK:

  • 1000

  • DEF:

  • 1800


While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Georgius, Swordman of the Ice Barrier
Georgius, Swordman of the Ice Barrier
Georgius, Swordman of the Ice Barrier
WATER 6
Georgius, Swordman of the Ice Barrier
  • ATK:

  • 2000

  • DEF:

  • 1200


While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.

Hexa Spirit of the Ice Barrier
Hexa Spirit of the Ice Barrier
Hexa Spirit of the Ice Barrier
WATER 1
Hexa Spirit of the Ice Barrier
  • ATK:

  • 400

  • DEF:

  • 200


While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Freezing Chains of the Ice Barrier
    Freezing Chains of the Ice Barrier
    Freezing Chains of the Ice Barrier
    Spell Continuous
    Freezing Chains of the Ice Barrier

      When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Medallion of the Ice Barrier
        Medallion of the Ice Barrier
        Medallion of the Ice Barrier
        Spell Normal
        Medallion of the Ice Barrier

          Add 1 "Ice Barrier" monster from your Deck to your hand.

          Mirror of the Ice Barrier
          Mirror of the Ice Barrier
          Mirror of the Ice Barrier
          Spell Quick
          Mirror of the Ice Barrier

            During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.

            Infinite Impermanence
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              Extra Deck

              Marincess Coral Anemone
              Marincess Coral Anemone
              Marincess Coral Anemone
              WATER
              Marincess Coral Anemone
              • ATK:

              • 2000

              • LINK-2

              Link Arrow:

              Left

              Bottom


              2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

              Salamangreat Almiraj
              Salamangreat Almiraj
              Salamangreat Almiraj
              FIRE
              Salamangreat Almiraj
              • ATK:

              • 0

              • LINK-1

              Link Arrow:

              Bottom-Right


              1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

              Adamancipator Risen - Dragite
              Adamancipator Risen - Dragite
              Adamancipator Risen - Dragite
              WATER 8
              Adamancipator Risen - Dragite
              • ATK:

              • 3000

              • DEF:

              • 2200


              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

              Icejade Gymir Aegirine
              Icejade Gymir Aegirine
              Icejade Gymir Aegirine
              WATER 10
              Icejade Gymir Aegirine
              • ATK:

              • 3000

              • DEF:

              • 1500


              1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

              Lancea, Ancestral Dragon of the Ice Mountain
              Lancea, Ancestral Dragon of the Ice Mountain
              Lancea, Ancestral Dragon of the Ice Mountain
              WATER 10
              Lancea, Ancestral Dragon of the Ice Mountain
              • ATK:

              • 3300

              • DEF:

              • 2700


              1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)

              Swordsoul Supreme Sovereign - Chengying
              Swordsoul Supreme Sovereign - Chengying
              Swordsoul Supreme Sovereign - Chengying
              WATER 10
              Swordsoul Supreme Sovereign - Chengying
              • ATK:

              • 3000

              • DEF:

              • 3000


              1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

              Trishula, Dragon of the Ice Barrier
              Trishula, Dragon of the Ice Barrier
              Trishula, Dragon of the Ice Barrier
              WATER 9
              Trishula, Dragon of the Ice Barrier
              • ATK:

              • 2700

              • DEF:

              • 2000


              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

              Trishula, Zero Dragon of the Ice Barrier
              Trishula, Zero Dragon of the Ice Barrier
              Trishula, Zero Dragon of the Ice Barrier
              WATER 11
              Trishula, Zero Dragon of the Ice Barrier
              • ATK:

              • 2700

              • DEF:

              • 2000


              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

              Coral Dragon
              Coral Dragon
              Coral Dragon
              WATER 6
              Coral Dragon
              • ATK:

              • 2400

              • DEF:

              • 500


              1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

              Toadally Awesome
              Toadally Awesome
              Toadally Awesome
              WATER
              Toadally Awesome
              • ATK:

              • 2200

              • DEF:

              • 0


              2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.

              Main: 52 Extra: 15

              1 cardBlaster, Dragon Ruler of Infernos 1 cardBlaster, Dragon Ruler of Infernos
              Blaster, Dragon Ruler of Infernos
              FIRE 7
              Blaster, Dragon Ruler of Infernos
              • ATK:

              • 2800

              • DEF:

              • 1800


              If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.


              1 cardBystial Druiswurm
              1 cardBystial Druiswurm
              Bystial Druiswurm
              DARK 6
              Bystial Druiswurm
              • ATK:

              • 2500

              • DEF:

              • 2000


              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


              1 cardBystial Magnamhut
              1 cardBystial Magnamhut
              Bystial Magnamhut
              DARK 6
              Bystial Magnamhut
              • ATK:

              • 2500

              • DEF:

              • 2000


              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


              3 cardChamber Dragonmaid 3 cardChamber Dragonmaid
              Chamber Dragonmaid
              DARK 4
              Chamber Dragonmaid
              • ATK:

              • 500

              • DEF:

              • 1800


              If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.


              2 cardDark End Evaporation Dragon 2 cardDark End Evaporation Dragon
              Dark End Evaporation Dragon
              DARK 8
              Dark End Evaporation Dragon
              • ATK:

              • 2600

              • DEF:

              • 2100


              You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can activate 1 of these effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. ● Target 1 other Attack Position monster on the field; make this card lose exactly 500 ATK/DEF, and if you do, destroy that monster. You can only use each effect of "Dark End Evaporation Dragon" once per turn.


              1 cardDragonmaid Ernus 1 cardDragonmaid Ernus
              Dragonmaid Ernus
              EARTH 7
              Dragonmaid Ernus
              • ATK:

              • 2600

              • DEF:

              • 1600


              Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. ● (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.


              1 cardDragonmaid Lorpar 1 cardDragonmaid Lorpar
              Dragonmaid Lorpar
              WIND 8
              Dragonmaid Lorpar
              • ATK:

              • 2700

              • DEF:

              • 1700


              Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


              1 cardDragonmaid Tinkhec 1 cardDragonmaid Tinkhec
              Dragonmaid Tinkhec
              FIRE 8
              Dragonmaid Tinkhec
              • ATK:

              • 2700

              • DEF:

              • 1700


              Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. ● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


              3 cardFantastical Dragon Phantazmay 3 cardFantastical Dragon Phantazmay
              Fantastical Dragon Phantazmay
              DARK 7
              Fantastical Dragon Phantazmay
              • ATK:

              • 2400

              • DEF:

              • 1800


              If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


              2 cardKitchen Dragonmaid 2 cardKitchen Dragonmaid
              Kitchen Dragonmaid
              FIRE 3
              Kitchen Dragonmaid
              • ATK:

              • 500

              • DEF:

              • 1700


              If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.


              1 cardKnight Armed Dragon, the Armored Knight Dragon 1 cardKnight Armed Dragon, the Armored Knight Dragon
              Knight Armed Dragon, the Armored Knight Dragon
              WIND 3
              Knight Armed Dragon, the Armored Knight Dragon
              • ATK:

              • 1400

              • DEF:

              • 1900


              If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand. If this card is Special Summoned: You can make this card's Attribute and Level become the same as 1 of your banished Dragon monsters'. If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect's activation. You can only use each effect of "Knight Armed Dragon, the Armored Knight Dragon" once per turn.


              2 cardLight End Sublimation Dragon 2 cardLight End Sublimation Dragon
              Light End Sublimation Dragon
              LIGHT 8
              Light End Sublimation Dragon
              • ATK:

              • 2600

              • DEF:

              • 2100


              You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. When an opponent's monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if you do, that opponent's monster loses 1500 ATK. You can only use each effect of "Light End Sublimation Dragon" once per turn.


              1 cardNurse Dragonmaid 1 cardNurse Dragonmaid
              Nurse Dragonmaid
              EARTH 2
              Nurse Dragonmaid
              • ATK:

              • 500

              • DEF:

              • 1600


              If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.


              3 cardParlor Dragonmaid 3 cardParlor Dragonmaid
              Parlor Dragonmaid
              WIND 3
              Parlor Dragonmaid
              • ATK:

              • 500

              • DEF:

              • 1700


              If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.


              1 cardTempest, Dragon Ruler of Storms 1 cardTempest, Dragon Ruler of Storms
              Tempest, Dragon Ruler of Storms
              WIND 7
              Tempest, Dragon Ruler of Storms
              • ATK:

              • 2400

              • DEF:

              • 2200


              You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.


              1 cardThe Bystial Lubellion
              1 cardThe Bystial Lubellion
              The Bystial Lubellion
              LIGHT 8
              The Bystial Lubellion
              • ATK:

              • 2500

              • DEF:

              • 3000


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


              1 cardChaos Emperor, the Dragon of Armageddon 1 cardChaos Emperor, the Dragon of Armageddon
              Chaos Emperor, the Dragon of Armageddon
              DARK 81
              Chaos Emperor, the Dragon of Armageddon
              • ATK:

              • 3000

              • DEF:

              • 2500


              [ Pendulum Effect ] You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck.


              3 cardDragon's Light and Darkness 3 cardDragon's Light and Darkness
              Dragon's Light and Darkness
              Spell Quick
              Dragon's Light and Darkness

                Activate 1 of these effects (but you can only use each effect of "Dragon's Light and Darkness" once per turn); ● Shuffle 1 Level 8 Dragon monster from your hand into the Deck and add 1 Level 8 Dragon monster with a different Attribute from your Deck to your hand. ● Target 1 Dragon monster you control; it gains ATK equal to its Level x 200. ● When a card or effect is activated that targets a Dragon monster you control: Negate that effect.


                1 cardDragon's Mirror 1 cardDragon's Mirror
                Dragon's Mirror
                Spell Normal
                Dragon's Mirror

                  Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                  2 cardDragonmaid Changeover 2 cardDragonmaid Changeover
                  Dragonmaid Changeover
                  Spell Normal
                  Dragonmaid Changeover

                    Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.


                    3 cardDragonmaid Hospitality 3 cardDragonmaid Hospitality
                    Dragonmaid Hospitality
                    Spell Normal
                    Dragonmaid Hospitality

                      Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.


                      1 cardDragonmaid Welcome 1 cardDragonmaid Welcome
                      Dragonmaid Welcome
                      Spell Continuous
                      Dragonmaid Welcome

                        All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.


                        1 cardGold Sarcophagus
                        1 cardGold Sarcophagus
                        Gold Sarcophagus
                        Spell Normal
                        Gold Sarcophagus

                          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                          1 cardHarpie's Feather Duster
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            1 cardReturn of the Dragon Lords 1 cardReturn of the Dragon Lords
                            Return of the Dragon Lords
                            Spell Normal
                            Return of the Dragon Lords

                              Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                              3 cardStamping Destruction 3 cardStamping Destruction
                              Stamping Destruction
                              Spell Normal
                              Stamping Destruction

                                If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.


                                3 cardSuper Polymerization
                                3 cardSuper Polymerization
                                Super Polymerization
                                Spell Quick
                                Super Polymerization

                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                  Tag(s):

                                  1 cardWorld Legacy Guardragon 1 cardWorld Legacy Guardragon
                                  World Legacy Guardragon
                                  Spell Continuous
                                  World Legacy Guardragon

                                    When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn.


                                    3 cardDragonmaid Tidying 3 cardDragonmaid Tidying
                                    Dragonmaid Tidying
                                    Trap Normal
                                    Dragonmaid Tidying

                                      Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


                                      3 cardEvenly Matched 3 cardEvenly Matched
                                      Evenly Matched
                                      Trap Normal
                                      Evenly Matched

                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                        2 cardBorreload Furious Dragon 2 cardBorreload Furious Dragon
                                        Borreload Furious Dragon
                                        DARK 8
                                        Borreload Furious Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        2 DARK Dragon monsters (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.


                                        3 cardDragonmaid Sheou 3 cardDragonmaid Sheou
                                        Dragonmaid Sheou
                                        LIGHT 10
                                        Dragonmaid Sheou
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 2000


                                        1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.


                                        3 cardHouse Dragonmaid 3 cardHouse Dragonmaid
                                        House Dragonmaid
                                        LIGHT 9
                                        House Dragonmaid
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2000


                                        1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


                                        2 cardLight and Darkness Dragonlord 2 cardLight and Darkness Dragonlord
                                        Light and Darkness Dragonlord
                                        LIGHT 10
                                        Light and Darkness Dragonlord
                                        • ATK:

                                        • 3400

                                        • DEF:

                                        • 3000


                                        1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster Must be Fusion Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, if a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Dragon monster in your GY; Special Summon it.


                                        2 cardStarving Venom Fusion Dragon 2 cardStarving Venom Fusion Dragon
                                        Starving Venom Fusion Dragon
                                        DARK 8
                                        Starving Venom Fusion Dragon
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2000


                                        2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                        1 cardTrishula, the Dragon of Icy Imprisonment 1 cardTrishula, the Dragon of Icy Imprisonment
                                        Trishula, the Dragon of Icy Imprisonment
                                        WATER 9
                                        Trishula, the Dragon of Icy Imprisonment
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 2000


                                        3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.


                                        2 cardHieratic Seal of the Heavenly Spheres 2 cardHieratic Seal of the Heavenly Spheres
                                        Hieratic Seal of the Heavenly Spheres
                                        LIGHT
                                        Hieratic Seal of the Heavenly Spheres
                                        • ATK:

                                        • 0

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.



                                        ICE BARRIER Decks in OCG








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