Ice Barrier Deck Breakdown

Cards Usage Statistic

Main Deck

General Raiho of the Ice Barrier
General Raiho of the Ice Barrier
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).

Revealer of the Ice Barrier
Revealer of the Ice Barrier
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Georgius, Swordman of the Ice Barrier
Georgius, Swordman of the Ice Barrier
Georgius, Swordman of the Ice Barrier
WATER 6
Georgius, Swordman of the Ice Barrier
  • ATK:

  • 2000

  • DEF:

  • 1200


While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.

Hexa Spirit of the Ice Barrier
Hexa Spirit of the Ice Barrier
Hexa Spirit of the Ice Barrier
WATER 1
Hexa Spirit of the Ice Barrier
  • ATK:

  • 400

  • DEF:

  • 200


While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Freezing Chains of the Ice Barrier
    Freezing Chains of the Ice Barrier
    Freezing Chains of the Ice Barrier
    Spell Continuous
    Freezing Chains of the Ice Barrier

      When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Medallion of the Ice Barrier
        Medallion of the Ice Barrier
        Medallion of the Ice Barrier
        Spell Normal
        Medallion of the Ice Barrier

          Add 1 "Ice Barrier" monster from your Deck to your hand.

          Mirror of the Ice Barrier
          Mirror of the Ice Barrier
          Mirror of the Ice Barrier
          Spell Quick
          Mirror of the Ice Barrier

            During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.

            Winds Over the Ice Barrier
            Winds Over the Ice Barrier
            Winds Over the Ice Barrier
            Spell Normal
            Winds Over the Ice Barrier

              Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.

              Infinite Impermanence
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                Extra Deck

                Marincess Coral Anemone
                Marincess Coral Anemone
                Marincess Coral Anemone
                WATER
                Marincess Coral Anemone
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                Salamangreat Almiraj
                Salamangreat Almiraj
                Salamangreat Almiraj
                FIRE
                Salamangreat Almiraj
                • ATK:

                • 0

                • LINK-1

                Link Arrow:

                Bottom-Right


                1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                Adamancipator Risen - Dragite
                Adamancipator Risen - Dragite
                Adamancipator Risen - Dragite
                WATER 8
                Adamancipator Risen - Dragite
                • ATK:

                • 3000

                • DEF:

                • 2200


                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

                Icejade Gymir Aegirine
                Icejade Gymir Aegirine
                Icejade Gymir Aegirine
                WATER 10
                Icejade Gymir Aegirine
                • ATK:

                • 3000

                • DEF:

                • 1500


                1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

                Lancea, Ancestral Dragon of the Ice Mountain
                Lancea, Ancestral Dragon of the Ice Mountain
                Lancea, Ancestral Dragon of the Ice Mountain
                WATER 10
                Lancea, Ancestral Dragon of the Ice Mountain
                • ATK:

                • 3300

                • DEF:

                • 2700


                1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)

                Ravenous Crocodragon Archethys
                Ravenous Crocodragon Archethys
                Ravenous Crocodragon Archethys
                WATER 9
                Ravenous Crocodragon Archethys
                • ATK:

                • 1000

                • DEF:

                • 1000


                1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                Swordsoul Supreme Sovereign - Chengying
                Swordsoul Supreme Sovereign - Chengying
                Swordsoul Supreme Sovereign - Chengying
                WATER 10
                Swordsoul Supreme Sovereign - Chengying
                • ATK:

                • 3000

                • DEF:

                • 3000


                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                Trishula, Dragon of the Ice Barrier
                Trishula, Dragon of the Ice Barrier
                Trishula, Dragon of the Ice Barrier
                WATER 9
                Trishula, Dragon of the Ice Barrier
                • ATK:

                • 2700

                • DEF:

                • 2000


                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

                Trishula, Zero Dragon of the Ice Barrier
                Trishula, Zero Dragon of the Ice Barrier
                Trishula, Zero Dragon of the Ice Barrier
                WATER 11
                Trishula, Zero Dragon of the Ice Barrier
                • ATK:

                • 2700

                • DEF:

                • 2000


                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

                Coral Dragon
                Coral Dragon
                Coral Dragon
                WATER 6
                Coral Dragon
                • ATK:

                • 2400

                • DEF:

                • 500


                1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

                Main: 55 Extra: 15

                1 cardGeneral Raiho of the Ice Barrier 1 cardGeneral Raiho of the Ice Barrier
                General Raiho of the Ice Barrier
                WATER 6
                General Raiho of the Ice Barrier
                • ATK:

                • 2100

                • DEF:

                • 2300


                When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


                2 cardGeneral Wayne of the Ice Barrier 2 cardGeneral Wayne of the Ice Barrier
                General Wayne of the Ice Barrier
                WATER 5
                General Wayne of the Ice Barrier
                • ATK:

                • 2100

                • DEF:

                • 400


                Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.


                1 cardMedium of the Ice Barrier 1 cardMedium of the Ice Barrier
                Medium of the Ice Barrier
                WATER 7
                Medium of the Ice Barrier
                • ATK:

                • 2200

                • DEF:

                • 1600


                If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.


                3 cardRevealer of the Ice Barrier 3 cardRevealer of the Ice Barrier
                Revealer of the Ice Barrier
                WATER 4
                Revealer of the Ice Barrier
                • ATK:

                • 1700

                • DEF:

                • 1000


                While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


                3 cardSpeaker for the Ice Barriers 3 cardSpeaker for the Ice Barriers
                Speaker for the Ice Barriers
                WATER 4
                Speaker for the Ice Barriers
                • ATK:

                • 1000

                • DEF:

                • 1800


                While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


                1 cardWarlock of the Ice Barrier 1 cardWarlock of the Ice Barrier
                Warlock of the Ice Barrier
                WATER 3
                Warlock of the Ice Barrier
                • ATK:

                • 400

                • DEF:

                • 1000


                While you control another face-up "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.


                2 cardDefender of the Ice Barrier 2 cardDefender of the Ice Barrier
                Defender of the Ice Barrier
                WATER 3
                Defender of the Ice Barrier
                • ATK:

                • 200

                • DEF:

                • 1600


                While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.


                3 cardGeorgius, Swordman of the Ice Barrier 3 cardGeorgius, Swordman of the Ice Barrier
                Georgius, Swordman of the Ice Barrier
                WATER 6
                Georgius, Swordman of the Ice Barrier
                • ATK:

                • 2000

                • DEF:

                • 1200


                While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.


                2 cardHexa Spirit of the Ice Barrier 2 cardHexa Spirit of the Ice Barrier
                Hexa Spirit of the Ice Barrier
                WATER 1
                Hexa Spirit of the Ice Barrier
                • ATK:

                • 400

                • DEF:

                • 200


                While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.


                1 cardCalled by the Grave
                1 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  1 cardChange of Heart
                  1 cardChange of Heart
                  Change of Heart
                  Spell Normal
                  Change of Heart

                    Target 1 monster your opponent controls; take control of it until the End Phase.


                    3 cardCosmic Cyclone 3 cardCosmic Cyclone
                    Cosmic Cyclone
                    Spell Quick
                    Cosmic Cyclone

                      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                      3 cardFreezing Chains of the Ice Barrier 3 cardFreezing Chains of the Ice Barrier
                      Freezing Chains of the Ice Barrier
                      Spell Continuous
                      Freezing Chains of the Ice Barrier

                        When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


                        3 cardFury of Kairyu-Shin 3 cardFury of Kairyu-Shin
                        Fury of Kairyu-Shin
                        Spell Normal
                        Fury of Kairyu-Shin

                          Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.


                          1 cardHarpie's Feather Duster
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            3 cardMedallion of the Ice Barrier 3 cardMedallion of the Ice Barrier
                            Medallion of the Ice Barrier
                            Spell Normal
                            Medallion of the Ice Barrier

                              Add 1 "Ice Barrier" monster from your Deck to your hand.


                              4 cardMirror of the Ice Barrier 4 cardMirror of the Ice Barrier
                              Mirror of the Ice Barrier
                              Spell Quick
                              Mirror of the Ice Barrier

                                During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.


                                1 cardMonster Reborn
                                1 cardMonster Reborn
                                Monster Reborn
                                Spell Normal
                                Monster Reborn

                                  Target 1 monster in either GY; Special Summon it.




                                  Tag(s):

                                  1 cardSnatch Steal
                                  1 cardSnatch Steal
                                  Snatch Steal
                                  Spell Equip
                                  Snatch Steal

                                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                    2 cardWinds Over the Ice Barrier 2 cardWinds Over the Ice Barrier
                                    Winds Over the Ice Barrier
                                    Spell Normal
                                    Winds Over the Ice Barrier

                                      Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.


                                      2 cardFrozen Domain of the Ice Barrier 2 cardFrozen Domain of the Ice Barrier
                                      Frozen Domain of the Ice Barrier
                                      Trap Continuous
                                      Frozen Domain of the Ice Barrier

                                        Your opponent cannot activate cards or effects in response to the activation of your "Ice Barrier" monster effects. If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can return to the hand or shuffle into the Deck, 1 "Ice Barrier" monster you control, then you can place 1 card from the field or either GY on the bottom of the Deck. You can only use this effect of "Frozen Domain of the Ice Barrier" once per turn. Once per turn, during your End Phase: Reveal 3 "Ice Barrier" monsters with different names in your Extra Deck or destroy this card.


                                        1 cardGozen Match
                                        1 cardGozen Match
                                        Gozen Match
                                        Trap Continuous
                                        Gozen Match

                                          Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                          3 cardIce Barrier 3 cardIce Barrier
                                          Ice Barrier
                                          Trap Normal
                                          Ice Barrier

                                            When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                                            3 cardSolemn Strike 3 cardSolemn Strike
                                            Solemn Strike
                                            Trap Counter
                                            Solemn Strike

                                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                              Tag(s):

                                              2 cardTerror of Trishula 2 cardTerror of Trishula
                                              Terror of Trishula
                                              Trap Normal
                                              Terror of Trishula

                                                Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; ● 1+: Banish 1 card your opponent controls. ● 2+: Banish 1 card from your opponent's GY. ● 3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn.


                                                3 cardTorrential Tribute
                                                3 cardTorrential Tribute
                                                Torrential Tribute
                                                Trap Normal
                                                Torrential Tribute

                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                  1 cardTrishula, the Dragon of Icy Imprisonment 1 cardTrishula, the Dragon of Icy Imprisonment
                                                  Trishula, the Dragon of Icy Imprisonment
                                                  WATER 9
                                                  Trishula, the Dragon of Icy Imprisonment
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 2000


                                                  3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.


                                                  2 cardMistar Boy 2 cardMistar Boy
                                                  Mistar Boy
                                                  WATER
                                                  Mistar Boy
                                                  • ATK:

                                                  • 1400

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.


                                                  1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                  Brionac, Dragon of the Ice Barrier
                                                  WATER 6
                                                  Brionac, Dragon of the Ice Barrier
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 1400


                                                  1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                  1 cardBrionac, the Magical Ice Dragon 1 cardBrionac, the Magical Ice Dragon
                                                  Brionac, the Magical Ice Dragon
                                                  WATER 6
                                                  Brionac, the Magical Ice Dragon
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 1400


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can discard 1 card, then target 1 card on the field; return it to the hand. If this card is Special Summoned from the GY: You can discard 1 card, then target 1 card on the field; return it to the hand. You can only use each effect of "Brionac, the Magical Ice Dragon" once per turn.


                                                  2 cardDewloren, Tiger King of the Ice Barrier 2 cardDewloren, Tiger King of the Ice Barrier
                                                  Dewloren, Tiger King of the Ice Barrier
                                                  WATER 6
                                                  Dewloren, Tiger King of the Ice Barrier
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1400


                                                  1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.


                                                  1 cardGungnir, Dragon of the Ice Barrier 1 cardGungnir, Dragon of the Ice Barrier
                                                  Gungnir, Dragon of the Ice Barrier
                                                  WATER 7
                                                  Gungnir, Dragon of the Ice Barrier
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1700


                                                  1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.


                                                  2 cardLancea, Ancestral Dragon of the Ice Mountain 2 cardLancea, Ancestral Dragon of the Ice Mountain
                                                  Lancea, Ancestral Dragon of the Ice Mountain
                                                  WATER 10
                                                  Lancea, Ancestral Dragon of the Ice Mountain
                                                  • ATK:

                                                  • 3300

                                                  • DEF:

                                                  • 2700


                                                  1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                                                  2 cardTrishula, Dragon of the Ice Barrier 2 cardTrishula, Dragon of the Ice Barrier
                                                  Trishula, Dragon of the Ice Barrier
                                                  WATER 9
                                                  Trishula, Dragon of the Ice Barrier
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                  2 cardTrishula, Zero Dragon of the Ice Barrier 2 cardTrishula, Zero Dragon of the Ice Barrier
                                                  Trishula, Zero Dragon of the Ice Barrier
                                                  WATER 11
                                                  Trishula, Zero Dragon of the Ice Barrier
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                                                  1 cardAbyss Dweller 1 cardAbyss Dweller
                                                  Abyss Dweller
                                                  WATER
                                                  Abyss Dweller
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 1400


                                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.



                                                  ICE BARRIER Decks in OCG








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